Mobile Conference Room: Four essential items to take your office anywhere

Mobile Conference Room


Spring has come to the northern hemisphere and it’s almost time to escape the dim lights, step away from the radiator and get outside. Call us crazy, but there are better places to spend your time, and thanks to the power of telecommuting you can bring the social aspect…

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MATCH: Customizable Lighting from Vibia

MATCH: Customizable Lighting from Vibia in technology home furnishings Category

There is something so sexy about the simple and streamlined MATCH lighting concept from Vibia. Designed by Jordi Vilardell and Meritxell Vidal, the minimalist collection allows you to be the co-designer to achieve just the look you want for your space.

MATCH: Customizable Lighting from Vibia in technology home furnishings Category

You can create sleek webs of black or white lighting compositions, making it look as if a wiry sculpture is growing out of your ceiling.

MATCH: Customizable Lighting from Vibia in technology home furnishings Category

Designers and the like can create various 2D and 3D configurations to help better visualize MATCH in a setting to help prevent any mistakes.

MATCH: Customizable Lighting from Vibia in technology home furnishings Category

MATCH: Customizable Lighting from Vibia in technology home furnishings Category

MATCH: Customizable Lighting from Vibia in technology home furnishings Category

MATCH: Customizable Lighting from Vibia in technology home furnishings Category

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D*haus company: D*table and D*dynamic

the D*haus company designs dynamic furniture and houses inspired by the mathematics that govern our world, kinetic pieces that adapt through swiveling actions for various purposes.

The post D*haus company: D*table and D*dynamic appeared first on designboom.

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MEX 2013: Will We Be Hearing More from Mobile Audio Interfaces?

digital-intern.jpgCould games like Papa Sangre pave the way for other mobile audio experiences?

The tech lovers at last week’s MEX Mobile User Experience conference in London were treated to all manner of fantastical visions of our further mobile empowered futures; big data, connected cars, smart homes, Internet of Things, gestural interfaces, personal mini-drones—the lot.

Few presentation this year will be complete without at least passing reference to the game changing nature or dystopian social implications of soon-to-be-unleashed Google Glass. Surprisingly, however, a couple of jaw-dropping demonstrations were enough to leave many of those attending wondering whether we might be missing a slightly quieter revolution taking hold. Could immersive audio be about to come of age in mobile user experience?

Having played second fiddle to the visual interface for decades, being so often the reserve of experimental art installations or niche concepts for the blind, audio has yet to find mass interaction application outside of alarms, alerts, ringtones and the occasional novelty bottle opener. All of this, however, could be set to change, if the two fields of binaural sound and dynamic music can find their way into the repertoire of interaction designers.

Binaural Audio Spatializes Interaction

Hardly a new phenomenon (though not always well known), Papa Sangre is regarded as the ‘best video game with no video ever made.’ Since it’s release back in 2011, the audio app game for iOS has been a hit with both the visually impaired and fully sighted. The game plunges players into a dark, monster-infested fantasy with only their ears to navigate the three dimensional underworld and rescue the damsel in distress. The incredible 3D sound effects are achieved with headphones and binaural audio—an effect that replicates the experience of hearing a sound-wave originating from a certain direction, hitting one ear before the other. Use of the screen is disconcertingly limited to only a rudimentary compass-like dial (determining the player’s virtual direction of movement) and two feet buttons, pressed to take steps into the darkness. Never has a computer game monster been so terrifying than when you can’t actually see it.

papasangre_screen2.pngIn the dark: screenshot of immersive audio game PapaSangre

The creators, London-based SomethinElse, developed the game by first mapping out the experiences of sound from hundreds of directions using a binaural microphone—a stereo mic the exact shape and density of a human head with pick-ups for ear drums. The algorithmic engine this produced could then be put to work transforming any ordinary mono audio into a spacialised, stereo output for listeners wearing headphones (with a fair dose of clever coding, of course).

MEX_binaural_mic.pngBinaural microphone with exact dimension and density as human head

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Shepard Fairey designs badge for International Space Station


News: Shepard Fairey, the American graphic designer who created the iconic HOPE image for Barack Obama’s 2008 presidential campaign, has designed a badge for astronauts on the International Space Station (+ movie). (more…)

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What Do Instagram Filters Say About The Users? [Infographic]

Instagram Filter Infographic 650x1885 What Do Instagram Filters Say About The Users? [Infographic]

Instagram and its filters may turn forgettable pictures into hipsters’ gold, or incredible pictures into another cliché, and it’s all on the user to learn how to use them to their advantage.

Check more infos here.

Free Magic Giveaway – Win Your Very Own Foldable Cardboard Buddy.

VectorStock Giveaway – Download 100′s of Amazing Vector Images, Illustrations, Icons, Logos and Clip Art.

A Great Combination of Free Online Tools for Web Designers.

Via Design You Trust – Design Blog and Community http://designyoutrust.com/2013/04/what-do-instagram-filters-…

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