Choreographed Metal Rain Would Make an Awesome 3D Display

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This is the most beautiful thing I’ve seen in a long time, and your must-see video of the day. Singapore’s Changi Airport commissioned German “new media” firm ART+COM to design an art installation for their Departure Hall for Terminal 1. What they came up with is “Kinetic Rain,” this gorgeous, CNC-controlled moving sculpture made from 608 copper-clad aluminum raindrops suspended from the ceiling:

Aside from the sheer artistic beauty of “Kinetic Rain,” how cool would this thing be as a 3D display? It would admittedly be low-res, and you’d need to work out a way to increase the “pixel density,” but when I saw that airplane I was like man—mechanical hologram!

Here’s how it works:

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Announcing the Design for (Your) Product Lifetime Student Challenge

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When I was a kid, my friend’s Dad spent his whole weekend fixing stuff. He’d sit at his workbench and repair old phones, old radios, gadgets and appliances. I never understood why, never saw any value in those old electronics and couldn’t imagine why anyone would ever repair old stuff when they could buy cool new stuff.

My friend’s Dad wasn’t an industrial designer or engineer, but, in his workroom in the garage, he was helping to break the chain of throwaway thinking. Throwaway thinking supports the short-term needs of our culture and industrial systems. But, it doesn’t do much for any us in the long-term.

Products like electronics have components that can fail or need to be upgraded, well before the rest of the product needs to be replaced. As a result, we throw away millions of tons of electronics worldwide each year. Disposable, non-repairable electronic products put an enormous strain on ecological systems: they create huge amounts of e-waste and require a constant stream of raw materials and energy.

No matter how easy a product is to repair, however, it’s hard to keep it from becoming obsolete as new technologies roll out. Designers can intervene by making it easy for makers, users and recyclers to extend the lifecycle. In addition to overall product lifecycle, consider design strategies such as architecture and form, materials, connections and information, for consumers and end users.

autodesk_dfpl_makeshift_INFOGRAPHIC.pngClick for Full-Sized Image!

Building on our successful first invitational challenge last year, Core77 is launching the second Design For (Your) Product Lifetime Student Challenge sponsored by Autodesk and iFixit. For students and recent graduates, this challenge asks designers to present a new “smart” product that’s also smarter environmentally: repairable and designed to last, even if some of its components need to be replaced. Examples may include household appliances, electronics, lighting, toys—any and all kinds of products are ripe for a lower-impact redesign.

The challenge launches today and entries are due by Wednesday OCTOBER 10th. Check out the full challenge overview here.

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WM Series by Tim Webber Design

WM Series by Tim Webber Design

Tim Webber is just 24 years old but he’s already established his own business, Tim Webber Design, in New Zealand. He’s also already created a series of furniture and decor from sideboards to tables to lighting. When I was 24, I think my head was still stuck in the sand.

WM Series by Tim Webber Design

His WM Series, which stands for “wood/metal”, is a collection of 10 items that explore the relationship between these two commonly-used materials. The idea that wood=warm and metal=cold is considered, but even taking it a step further, the metal parts being painted in bright colors to enhance the contrast between the two.

WM Series by Tim Webber Design

WM Series by Tim Webber Design

WM Series by Tim Webber Design

WM Series by Tim Webber Design

WM Series by Tim Webber Design

WM Series by Tim Webber Design

WM Series by Tim Webber Design

WM Series by Tim Webber Design

WM Series by Tim Webber Design

Tim currently has seven stockists in New Zealand and an Australian distributor. Let’s hope he can make some connections to bring his products elsewhere in the world.

Photography by Simeon Patience.


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© 2012 Design Milk | Posted by Jaime Derringer in Home Furnishings | Permalink | No comments

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Industry Porcelain by Gentle Giants

Industry Porcelain by Gentle Giants

Made of porcelain and metal, this collection of porcelain vases by Gentle Giants nods to our industrial architecture in an effort to raise awareness about the need to preserve these buildings.

Industry Porcelain by Gentle Giants

The collection is also a tribute to the work of internationally renowned artists Bernd and Hilla Becher.

Industry Porcelain by Gentle Giants

Industry Porcelain by Gentle Giants


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© 2012 Design Milk | Posted by Jaime in Home Furnishings | Permalink | No comments

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Get Out! Paulistano Outdoor Chair

Get Out! Paulistano Outdoor Chair

When a design stands the test of time for over 50 years, you know it’s going to forever be a classic. The original indoor Paulistano chair was designed by Brazilian Paulo Mendes da Rocha in 1957 – it’s simple: just a single piece of bent steel covered in leather. Now, there’s finally an outdoor version!

Get Out! Paulistano Outdoor Chair

The Paulistano Outdoor version has a frame made of bent carbon steel and painted in a durable black or, for the first time ever, white paint. The special slipcover is woven in Paris with  waterproof, rot-proof, and stain-proof treatment that will make it last in any outdoor setting. The proportions are fantastic and it looks perfect for relaxing in the sun.

Get Out! Paulistano Outdoor Chair


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© 2012 Design Milk | Posted by Caroline in Home Furnishings | Permalink | No comments

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Volim

Designed by Kitchen | Country: Czech Republic

“The brief was to create packaging for a small local honey producer from Serbia. We used hand-drawn illustrations in a traditional Balkans naive-painting style. For each type of honey we created appropriate illustrations (flower honey, linden honey, forest honey).

the name “Volim” means “I love” in Serbian, so there is emotional connection with the product.”

Via Lovely Package http://lovelypackage.com/volim/

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Alessandro Brighetti Schizophrenia

A macabre demonstration in the electromagnetic manipulation of oil-based ferrofluids

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Raised in a family of doctors and formally educated as a painter, Alessandro Brighetti finds himself and his work helplessly drawn towards the fields of arts and science. Initially channeling this keen interest through works reminiscent of petri dish experiments and cellular dissections, Brighetti’s work has since evolved to include a range of chemically enhanced sculptures.

On a recent visit to Switzerland’s Scope Basel 2012 we had the pleasure of seeing two of his latest projects, “Schizophrenia” and the debut of its brain-shaped equivalent, at La Galleria OltreDimore. Using electromagnetic stimulation Brighetti commands an oil bath to move freely, spiking and laying to rest again—a mind-boggling phenomenon that instills in its viewer an unsettling feeling of curiosity and intrigue.

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Brighetti creates the entirety of his projects without digital assistance, preferring physical material manipulation over a “false perfection” achieved by the likes of Photoshop. For his two new dynamic sculptures, Brighetti worked closely with a chemist to create the perfect solution of liquid alchemy. This ferrofluid, as it’s called, is a stable mixture of magnetic iron nanoparticles surrounded by an ionic surfactant dissolved in oil. The result is a magnetically charged oil that responds to powerful electromagnets while still retaining its liquid properties.

The ferrofluid is stimulated through the static skull or brain form, invisible to the viewer, to achieve an alien sense of self-propulsion. While the complex chemistry behind Brighetti’s work isn’t entirely new, we do appreciate the effort to bring applied sciences to a new audience by way of art. For more information on Brighetti visit the OltreDimore Gallery artist’s page.

Images by Josh Rubin

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Making of “The Jack Boxer” (Daybreak)

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NORTH KINGDOM PROJECT — “Daybreak 2012, a transmedia webseries by Tim Kring (Heroes, Conspiracy for Good), launched on May 31st with the release of the first of 5 weekly chapters of the webseries on Daybreak2012.com. Along with the Daybreak 2012 website, the Jack Boxers app was also released for both the iPhone and Android smartphones, along with an accompanying website, We Are The Jack Boxers. The purpose of both the app and the website is to enlist help for the cause of the Jack Boxers, who are fighting the forces of darkness and bringing the Truth to light.”Wired Magazine

The “Jack Boxer” app is in the story built by an underground organization with the same name. The app is mainly a way for them to communicate securely using text, image and audio messaging. The “Jack Boxer” is found in Daybreak, which is a web TV series deeply integrated with an immersive digital layer. It’s a continuation of a sidetrack from the tv serie “Touch” with Kiefer Sutherland.

“The Daybreak main story unfolds in five, roughly ten minutes long episodes shown on daybreak2012.com and fox.com. But the story doesn’t end there, rather the opposite. On websites and via the smartphone app, the viewers can explore different fragments of an exciting and complex journey. The Jack Boxer application lets the audience be a part of the main character hunt to succeed with his mysterious mission. The app together with jackboxers.com lets fans dig deeper into the Daybreak experience. Much deeper.” — Monterosa

The project was a close collaboration with Monterosa Stockholm who impressed me a lot with their expertize and focus on details! They did an amazing job! A true creative technology master piece!

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Download — Jack Boxer app (iPhone)
Download — Jack Boxer app (Android)
Watch episodes — Daybreak

Read more about the project & making of — North Kingdom (coming soon)
Read more about the concept — Wired Magazine
Watch “Touch” — FOX Broadcast

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I have personally been hooked by iPhone apps since I bought my first from US 2007. Today, 5 years later, I have finally designed my first app. And yes, it was so fun I always had imagine! The app was described by someone as a “James Bond app for geeks”, which is pretty true. I have I rendered the images you see here in Cinema 4D with screenshots from the app.

The only brief I had designing Jack Boxer, was to make old school user interface with a fresh tweak. We wanted a look and feel of a site/app run by a major Unix hacker. This old retro style was perfect when the production time was pretty tight. The challenge was still to make an unique style.

THE DASHBOARD (above) contains a real time 3D globe surrounded by a glass dodecahedron. Underneath it we have a graphic frequency EQ in two layers. One measuring microphone input and the other connected to the pentagon hair cross that sits on top of the globe. Built in pure OpenGL on iPhone and Unity3D on Android.

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Two websites, one story. Jack Boxers (the game) & Daybreak (the story). The app is also found in the Daybreak episodes by BBDO and Tim Kring, which is an immersive and interactive entertainment experience presented by AT&T.

Images below are taken from these episodes:

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One of eight sections is the RECORDING and SOUND EDITING TOOL. The sound editor let users change the playback direction and playback rate. This way they can find hidden messages within audio clips that’s almost impossible to hear otherwise.

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The FREQUENCY ANALYZER is another tool built to find messages, this time hidden in series of frequencies. The Jack Boxers have mapped a number of characters to tones/frequencies enabling messaging via sounds that can be found anywhere. The scanning for frequencies are represented by a dynamic point cloud.

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My workfile where I have collected all my design in an “Art Direction Overview Map”. For me, this was the only way to get a picture of what I was doing. To see how everything worked against each other. The time I had for this was super short, so it helped a lot the design was pretty simple. The feeling had to be an old computer system combined with a new, hi-tech technology. Most of this stuff was created during one hectic week.

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A snapshot from my iPhone at Monterosa. On my left side is Carl Rung, Creative Director at Monterosa, going throu the latest updates via an Apple TV. Danilo Boer, Art Director from BBDO New York, and Marcus Ivarsson, Creative Director at North Kingdom are sitting on the other side table.

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From the shape of the dodecahedron I created some clean and simple digits and logotypes.

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The system icons. I wanted them as simple and clean as possible, but still interesting.

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I also designed a very simple blog for Jack Boxes, based on a tumblr theme.

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Before entering the Jackboxers blog, I have animated a boot up sequence of their computer system. A very short and very simple animation made in Flash, but still very fun to do. And with some cool sound effect it turned out quite cool I think.

You can see the animation on my dev link as well.

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jack-boxer

Download — Jack Boxer app (iPhone)
Download — Jack Boxer app (Android)

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Thread Family by Coordination

Thread Family is a set of small hight adaptable furnishings featuring a thread and seat lathed from walnut wood on a welded steel base in many colours. The family consists of three members: Small Stool, Bistro Table & High Stool. Main feature is the lathed upper part, consisting of a 40 mm thread cut from american walnut, connected with the seat by a visible and well crafted wedge-joint in a cross shape. Its surface is finished with hardwood oil to enhance the natural looks and to produce a smooth motion of the thread while adjusting the seat hight. The steel base was welded from precision stainless steel tubes, inspired by high quality bicycle frames. All additional parts like feet and inner thread have been hand crafted from a non dyed technical polymer.

Conceived as objects of high flexibility, the Thread Family works in small spaces and in large places. They rise and adapt to the needs of the user and can become a lifelong companion to a kid or an adult. “Thread” emphasizes the natural qualities of wood and works well as a single piece and in a group.

Thread Family, Small Stool, Bistro Table & High Stool, by Designer, for Coordination

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Island Retreat by Fearon Hay Architects

An arrangement of freestanding structures around a sheltered central courtyard rests in a saddle above Matiatia Bay. The natural undulations of the saddle have been subtly emphasized to form a natural setting for three roofed structures and freestanding raised pool. Inspiration for the site came from a study of lightweight, canopy- like structures, tensioned to the ground plane. Draped roof planes are tensioned to the surrounding landscape over interior and exterior spaces.

Island Retreat, Waiheke Island, New Zealand, by Fearon Hay Architects, Interiors by Penny Hay, Photography by Patrick Reynolds

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