克罗诺斯基自然保护区的初夏

原作者:
来源Early Summer at the Kronotsky Nature Reserve(克罗诺斯基自然保护区的初夏)
译者wzl723723

 气象学家认为日平均温度达到15℃时就意味着夏天的开始。如果克罗诺基自然保护区的工作人员相信这一点的话,那么堪察加半岛根本就没有夏天了。这就是为什么他们觉得只有当蚊子咬你的时候夏天才真正开始…..

 



一对新婚狐狸夫妇,淘气鬼和小坏蛋(自然保护区的工作人员就是这么叫它们的)终于当上爸爸妈妈了!
它们的9个狐狸小崽都胖乎乎的被照顾的很好。淘气鬼还亲自给它们添肚子呢,多么好的一个爸爸啊!
小坏蛋真是一个温柔体贴的妈妈,每当给自己的孩子喂食的时候,为了让更多的孩子能吃到奶,她总是站着而不是躺在地上,它们吮吸的时候不停作响,十分有趣。
 

爸爸的尾巴-还有什么比这更好玩的?

一条狐狸成功打猎回来.

矛斑蝗莺令人陶醉的歌声

一条小溪.

从尼斯蒂芬里奇河口远望克罗诺基火山

黄草莓的花

克罗诺基河岸6月的晨雾

这只狐狸名叫爱丽丝,她抓住了一只北极地鼠,衔着它回到洞中去。她的孩子们刚才探出了头偷偷看了外面几眼。不幸的是,自然保护区的工作人员不知道到底有多少狐狸崽在那里,因为每次他们一接近洞口,狐狸爸爸就狂叫起来,要他们马上离开。

一只大熊正用自己的身体摩擦着树枝,把自己气味留在上面。

余莎正领着她的孩子们

阿穆谢正在喝水.

北极山梅花

古老的凤蝶

侏儒柳的花

虎头海雕一家

一只水貂

这种动物是保护区工作人员的闹钟,它们每天准时在3:50制造噪音弄醒人们。

小坏蛋可是个偷猎的老手,一天它抓住了一只野鸭,但是看到旁观的人拿着照相机时,它连忙把野鸭藏到了灌木丛中。之后它在从拍照者面前走过了3次,好像在说“你想拍就拍吧,反正我是无辜的”直到人走了它才敢碰它的猎物。
狐狸就是狐狸啊!

至于头脑简单的爱丽丝,她总是被当场抓获。

满嘴的雏鸟

这只狐狸正在抓一条驼背鲑鱼。

河岸就如同一条有三条小道的路,每种动物分别走一条小道。

虽然水里有很多鱼,但是却很少抓到。是有那些超级职业猎手才能抓到,它们潜到水底捕捉那些弱小或死去的鱼。其它的动物们就只能等在岸边直到会面下降,这样鱼儿才更好捉住。

可不能小看这只熊。

看看这些严肃的家伙们

这朵鹿蹄草的花直径不过1厘米。现在,你应该可以想象出这副图片中那只看着你的小家伙有多大了吧。对于它来说连蚊子都是那么的巨大。当摄影师绕着花在地上爬时,这小家伙正盯着他看,估计还在想这场偶遇的结果会是怎样呢?
无论如何,对于摄影师来说这只小虫子远比那一整群熊要有趣多了。

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Vertical Strip by Stephen Sobl

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Stack and Frame Puzzle Furniture by Konstantin Achkov

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Stack and Frame Puzzle Furniture by Konstantin Achkov

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Frame:

Stack and Frame Puzzle Furniture by Konstantin Achkov

Stack and Frame Puzzle Furniture by Konstantin Achkov

Stack and Frame Puzzle Furniture by Konstantin Achkov

Stack and Frame Puzzle Furniture by Konstantin Achkov

Stack:

Stack and Frame Puzzle Furniture by Konstantin Achkov

Stack and Frame Puzzle Furniture by Konstantin Achkov

Stack and Frame Puzzle Furniture by Konstantin Achkov

Stack and Frame Puzzle Furniture by Konstantin Achkov

Stack and Frame Puzzle Furniture by Konstantin Achkov

Stack and Frame Puzzle Furniture by Konstantin Achkov


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© 2012 Design Milk | Posted by Jaime Derringer in Home Furnishings | Permalink | 1 comment

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Publish Collaborations

Four limited-run caps inspired by the Good Moods collection from NYC’s Reed Space and Hawaii’s KICKS/HI
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Making a case for the value of a good collaboration is LA-based fashion brand Publish. After dropping their well-recieved “Good Moods” collection just two weeks ago the label teamed up with NYC’s premiere lifestyle boutique Reed Space and Hawaii’s world-renowned sneaker shop KICKS/HI for two limited-run joint projects for your head. Officially launching tomorrow, 13 July, the line will feature a snapback and a five-panel inspired by the retailers’s respective digs.

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Dutch design duo Wendy Legro and Maarten Collignon found inspiration for their latest collection in the industrial shipyards of Rotterdam that surround their office. Better known as Wendy Maarten, they came together in 2010 after successfully partnering in several design contests around the Netherlands. “We noticed that working together makes us better,” says Legro. “The one thing that really connects us is that we really share the same taste.”

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© 2012 Design Milk | Posted by Caroline in Art, Home Furnishings | Permalink | No comments

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Making of “Build with Chrome”

display-lego-google-original-bitar-1
LEGO GOOGLE CHROME REALTIME3D WEBGL DESIGN BUILDER

North Kingdom project — This spring I was involved in a really fun project for a Google Maps and LEGO® as a Art/Design director with focus on the build section. The whole concept is about you building LEGO creations on a map of Australia (LEGO turns 50 years in Australia this year), where you claim your own spot on the map. It´s called “Build with Chrome”. I have always been a huge LEGO fan so it was a great project to be involved in! The result was pretty OK, specially the “builder” that rocks big time with an amazing programming solution, but the limitations of how we could use/hack the Google map pulled down the result a little, I think.

Direct link — Build with Chrome
More information — North Kingdom

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A rough mock up by Alfredo Aponte, our User Experience Designer. He was the guy solving the seemingly impossible.

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LEGO Digital Designer is a program you can download for free to build complex LEGO models. A program that became a close reference about what we was going to build. However, this program was in our eyes to complicated and to hard to use, so our focus was to make our “builder” much more easy and playful to use.

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Klas Kroon, our programmer and the brain behind the builder, made lot of different prototypes and developments. These prototypes helped us to early see what we could do and not. The client described his work as ‘like Christmas morning waking up to see what North Kingdom had delivered next’.

Having recently worked with particles, my mindset was set to that.. So my initial idea was to treat the LEGO bricks as particles or several particles makes up a brick, etc.. The idea is to use a sprite/particle of the smallest brick and so on. 1 vertex = 1 sprite. So this is not “real” 3d, but more isometric/ortographic, no perpective. Here´s the first test, so you can see what I mean:

One of the early ideas was to have some sort of terrain variation, here´s a test of that:
(Mousedown and drag left/right to rotate, arrowkeys to pan)

Isometric 5 (flipped)

… So I tried with the more classical approach, that is more on par with the LEGO Digitial Designer, which is really nice, but it’s more advanced and more “cad” than what we were aiming for here.
Builder 2

One that tested autosaving with local storage.
Builder 4

Klas Kroon, North Kingdom

Read more about his explorations around this project at OutsideOfSociety — Build with Chrome

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Above are my first mock ups on the same screen. We all wanted a very simple solution regarding “the builder”, therefor I thought a clean open design would match that idea when we also had Google to think about. Some big juicy LEGO bricks would make it more playful and interesting, we still want it to feel LEGO right?

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Final interface design by Jonas Eriksson.

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We also did a LEGO version on the Google mnemonic; a 3 seconds 3D animation. Conceptually; very simply idea with a Google logotype explode into LEGO bricks that would go around its core, but it was for sure little tricky to get correct. Above you see my rough direction of how I saw it would work.

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Mathias Lindgren, our 3D artist, put it alive in 3D Studio Max.

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What Moves? Culture & Interaction Design

Milan12-DAE-NiekdeSnoo-DrawingthePassageofTime.jpg“Drawing the Passage of Time” by Niek de Snoo; photo by Ray Hu

When What Is Natural for Some Is Not for Others: Culture and Design

I was in Asia, giving a talk. I was given a remote controller for advancing my slides. This one had with two buttons, one above the other. I dislike traditional slides with long streams of text that the speaker reads to the audience, so I have a rule: “No words.” Most of my slides are photographs. I was all ready for the first photograph, but when I pushed the upper button to advance to the slide, I was flustered: I went backwards through my slide set, not forward.

“How could this happen?” I wondered. To me, top obviously means forward, bottom backwards. The mapping is clear and obvious. If the buttons had been side-by-side, then the control would have been ambiguous: which comes first, right or left? It isn’t clear. But this controller used the correct mapping of top and bottom? Why was this control designed incorrectly?

I decided to use this as an example of design for the audience. I showed them the controller and asked: “to get to my next slide, which button should I push, the top or the button?” To my great surprise, the audience was split in their responses. Many thought that it should be the top button, just as I had thought. But a large number thought it should be the bottom.

What’s the correct answer? I discovered that as I asked this question around the world that some people firmly believe that it is the top button and some, just as firmly, believe it is the bottom button. Each is surprised to learn that someone might think differently. Who is correct? Both are.

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